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This looks AMAZING - would love to see your takes on cities around the world! Definitely some of the best background work I've seen on this platform, period.

Thanks a lot ! Hopefully I'll be able to deliver before the end of the year haha. I have 2 others cities at about 50% but no time to finish them.

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Hello, I am a solo game developer working with Unity. I would like to create a game using this asset and was wondering if you have plans to continue producing assets of similar quality to the already implemented ones, such as Paris and the forest. By the way, I’d also like to share the promotional video of my recently launched game. Here is the link: https://youtu.be/H-RW7H0YpY0.

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I'll do more yes. I have draft for Seoul and Sydney (With opera house view). Will probably release them later this month if things are not too crazy at work.

(I checked your link. The game is not on itch ?)

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Unfortunately, "Finding Chuchu" is not available on Itch.io. It is currently available on Steam, Google Play, and the App Store. If possible, I recommend improving the quality further and considering selling the assets as premium content. The assets are too good to be used for free. Also, it would be very helpful if the asset file names were listed in order, from long-range (lower numbers) to close-range (higher numbers). When applying the assets for Paris and Forest, I had to refer to the samples to understand the rendering order.

True. As a matter of fact I was thinking about this the other day (when I updated the paris parallax) but because no-one ever said anything I thought that numbering the layers was not something important. I'll re-organize them and re-upload files tomorrow.

The assets are free because it is something I am doing on the side (amateur level) and I don't want to either have pressure or a "customer/contractor" relationship (with deadline, expectations and so on). I do what I do, when I can.

Eventually (and I  am talking about maybe a year or 2 down the line, when (and if) I get much more content on that page) I might reconsider this position and work longer on the layers to sell them but so far they'll remain free.

In any case, thank you for your comment and suggestion. It's nice to see when people appreciate the work.