THERE IS NO CONTENT PASSED THE FIRST DAY,  2 QUESTS AND 3 MINI GAMES ACCESSIBLE IN PHONE => JOB.

Controls:
Either hold left- click to move and E to interact or just point'n'click.

Pure prototype of various things I tried in the last 3 months:

Originally the idea was to implement:
- A time system with hours and time period of day (morning, afternoon, night and so on)
- A quest system with different events happening at different moment and a quest logger
- Dabble a bit with menus and signals in Godot
- Implement mini games to modify stats of player
- Player level and stats
- Audio and music channels management and things like trying to get soundtracks to play on different scene without cut
- A "functioning" save and load system
- An inventory list (like in final fantasy)
- and other things


Most of it is implemented in a semi working state (you will probably find a lot of bugs and unintended behaviors as I did not polished anything)


I will likely not work anymore on this project. The scope is too big for me. This was just a learning experience.

Comments

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(1 edit) (+1)

Honestly really fun, hope you keep working on this!

Here's my feedback, it's only a prototype so I'm gonna focus on gameplay:

  • The mini-games were such a fun surprise, reminded me of 'The Sims' but more interactive. 
    • Delivery: Felt pretty good overall, cooldown before start and notifier where cars are entering would be nice qol features
    • Waiter: felt pretty hard, maybe color code the drink types?
    • Teacher: way too easy, I feel like making this rapid answer typing game style minigame would work better
  • Characters are a bit tropey but I'm a sucker for that type of writing admittedly so that's a plus for me, almost like playing an anime. Great writing for a prototype, initial encounters got me invested in learning more.
  • Time should pass when moving floors / traveling on map
  • Excellent picks for the backing track(s)
  • Inventory system reminded me of a 'Persona' or 'FF: X' style. Like the direction you're going.
  • I didn't realize that the first interaction with the building manager was a quest so I spent 10 minutes trying to find the 6th person to trigger the second quest lol, didn't realize it was a placeholder icon.

wow ... haha thanks for the review and inputs. As I told you on reddit this project is on hold but your comments definitely motivates me to at least try to correct few things and rework some scene.