Honestly really fun, hope you keep working on this!
Here's my feedback, it's only a prototype so I'm gonna focus on gameplay:
The mini-games were such a fun surprise, reminded me of 'The Sims' but more interactive.
Delivery: Felt pretty good overall, cooldown before start and notifier where cars are entering would be nice qol features
Waiter: felt pretty hard, maybe color code the drink types?
Teacher: way too easy, I feel like making this rapid answer typing game style minigame would work better
Characters are a bit tropey but I'm a sucker for that type of writing admittedly so that's a plus for me, almost like playing an anime. Great writing for a prototype, initial encounters got me invested in learning more.
Time should pass when moving floors / traveling on map
Excellent picks for the backing track(s)
Inventory system reminded me of a 'Persona' or 'FF: X' style. Like the direction you're going.
I didn't realize that the first interaction with the building manager was a quest so I spent 10 minutes trying to find the 6th person to trigger the second quest lol, didn't realize it was a placeholder icon.
wow ... haha thanks for the review and inputs. As I told you on reddit this project is on hold but your comments definitely motivates me to at least try to correct few things and rework some scene.
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Honestly really fun, hope you keep working on this!
Here's my feedback, it's only a prototype so I'm gonna focus on gameplay:
wow ... haha thanks for the review and inputs. As I told you on reddit this project is on hold but your comments definitely motivates me to at least try to correct few things and rework some scene.