NOTE:  AFTER STARTING THE LEVEL, PRESS P ONE TIME TO START THE ENEMY SPAWNER PROCESS. I MIGHT TAKE FEW SECONDS BUT YOU WILL SEE THE WAVE NUMBER INCREMENT. ENEMIES ARRIVE AT WAVE 1.

Hi everyone,
I made this game to showcase the first series of parallax I made. It was inspired by few scene I've seen here and there (including some other parallax).

These works best for side shooter "a la R-type delta" or other game of the genre but I guess they could work in other types of game as well.

You can download the assets here:
https://bongseng.itch.io/parallax-forest-desert-sky-moon

In the asset file you will find:
- Forest parallax: 6 layers (with front layer in  long and short version. Long to avoid too much repetition)
- Desert parallax: 6 layers
- Sky parallax: 9 layers
- Moon parallax (this one is still rough around the edges... I'll probably update it later on when I add other parallax): 6 layers



BONUS:
I also put the assets I used for the game I made to showcase these parallax
- 6 Enemies (JPG and sprite sheet): They are unoriginal but they do the job as unoriginal, bland enemies
- 1 Explosion animation: 7 frames (again, not perfect but it does the job and it can be modified quite easily)
- 2 small icons hp and powerup
- Basic player ship animated part (laser, laser shoot, exhaust high and low)
- Player ship sprite sheet: Default, going up tilt, going down tilt (7 frames altogether)

I know some parallax do not have the same size (some are bigger than the intended size but it's just about changing the display ratio.

I also built a game using these. As always it is something I put together quite fast. I did not encountered bugs but, if you have any, just let me know.

Published 1 day ago
StatusReleased
PlatformsHTML5
AuthorBongseng
GenreShooter
Made withGodot
Tags2D, Arcade, Asset Pack, Pixel Art, Shoot 'Em Up, Side Scroller, Singleplayer, Space
Average sessionA few minutes
InputsKeyboard

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Do not hesitate to let me know how you feel and what should be added, corrected or is missing !